HOW TO DESIGN BIKES - EPISODE 3 - BASIC PART MODELLING
In this series we aim to help you understand the methods that we use when designing bicycle parts and products from the ground up, and hopefully help improve your cad skills along the way.
In this episode, we take our basic geometry sketch and start to design parts and turn those into solid parts using a variety of OnShape features and tools.
It is helpful to understand the basics of creating your geometry skeleton and how to configure it into multiple sizes, so if you missed our first episodes, be sure to watch them first before diving into the more complicated steps:
Episode 1 - Geometry: • HOW TO DESIGN BIK...
Episode 2 - Configurations: • HOW TO DESIGN BIK...
Part modelling in OnShape couldn't be easier with these helpful tips and tricks where we use some of the features and tools that are really powerful within the CAD software.
Some of the tools used in this video include;
- Loft with Path,
- Loft with Guide Curves
- Split and delete parts.
We are producing many more episodes to follow, covering the next steps such as;
Episode 4: Assemblies - How to start piecing together your bike frame and understanding the relation between the frame and the parts required to assemble it.
Episode 5: In Context editing - How to design and adjust parts related to your new assembly so that you can make sure everything fits perfectly together.
If you found this helpful or if you have other questions that you would like us to help answer, be sure to comment below or get in touch with us directly via our website or social media @redburndesign
Don't forget to like and subscribe, and if there are any features or videos that you want to see, please leave a comment below and we will try to produce more content regularly.