HOW TO DESIGN BIKES - EPISODE 4 - ASSEMBLIES AND IN CONTEXT MODELLING
In this series we aim to help you understand the methods that we use when designing bicycle parts and products from the ground up, and hopefully help improve your cad skills along the way.
In this episode, we take our basic geometry sketch and start to design parts and turn those into solid parts using a variety of OnShape features and tools.
It is helpful to understand the basics of creating your geometry skeleton and how to configure it into multiple sizes, so if you missed our first episodes, be sure to watch them first before diving into the more complicated steps:
Episode 1 - Geometry: • HOW TO DESIGN BIK...
Episode 2 - Configurations: • HOW TO DESIGN BIK...
Episode 3 - Part Modelling: • PART MODELLING A ...
Using assembly files within OnShape is an essential skill that will allow you to build complex models that are both functional and robust. If done correctly, it will make it a lot easier to make revisions to your design at any stage throughout the development process.
Some of the tools used in this video include;
- Insert Sketches
- Insert Parts
- Fix part in space
- Loft with Path
- Split Part with surface
- In Context Modelling
We are producing many more episodes to follow, covering the next steps such as;
Episode 5: In Context editing - How to design and adjust parts related to your new assembly so that you can make sure everything fits perfectly together.
If you found this helpful or if you have other questions that you would like us to help answer, be sure to comment below or get in touch with us directly via our website or social media @redburndesign
For more information about us, visit https://www.redburndesign.com/
If you want to get involved and set up a free Onshape account, visit https://www.onshape.com/en/
Don't forget to like and subscribe, and if there are any features or videos that you want to see, please leave a comment below and we will try to produce more content regularly.